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So long story short, everything has conspired against me making ... Posted by: RoahmMythril
Video duration: 1079 seconds So long story short, everything has conspired against me making progress on recording MMBN3. From broken ACs to holidays to streams to delayed interviews, it's been quite a problem. So hey, let's talk about things while engaging in completely randomized Pokemon fisticuffs! |
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Let's Play Megaman Battle Network 3 - Post Game Pt 8 - Four Point OH YEAH! Posted by: RoahmMythril
Video duration: 1125 seconds Now that we have a Team style, it's time to go get the more powerful Version 4 Navi chips! For those who wanted me to fight later versions of Navis, here you go! The basic rule is, to get a Version 4, you have to have a Team Style and get an S rank against a Navi's Beta form in less than 20 seconds. Stay tuned at the end to see just how strict they are on that rule! |
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MMBN3 Goings On and Progress and Timesinks and Other Such Things Posted by: RoahmMythril
Video duration: 127 seconds So just letting you know what's going on with BN3, I'm working on it, but it's at a slow, grindy point at the moment. Oh man them linked netbattle chips! |
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Let's Play Megaman Battle Network 3 - Post Game Pt 5 - The Derp Session Posted by: RoahmMythril
Video duration: 901 seconds Well, they have to happen sometimes, after all. As we continue performing job board quests, it seems I forgot a NaviCust modification I wanted to make, and where the last of the stamps was located... Oops! But at least we get to move on to the final, world tour job. |
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Let's Play Megaman Battle Network 3 - Post Game Pt 3 - Mystery Novels Posted by: RoahmMythril
Video duration: 854 seconds As we continue work on the jobs, it's time to find the last of the mysterious tomes. However, their true purpose isn't quite so evident at first... and requires knowledge of how to read Japanese... Great fun! Thank gods for GameFAQs... |
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Let's Play Megaman Battle Network 3 - Post Game Pt 1 - Non-Cannon Ending Posted by: RoahmMythril
Video duration: 891 seconds So hey, it's finally time to get on to more MMBN3 goodness! People wanted to see more of Alpha, specifically, my not immediately slaughtering him with Zeta Cannons, so here you go. We also finally get our match with ProtoMan, and some old guy wants another quiz. |
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Roahm Mythril - Gag Reel 3, Not in 3-D! Posted by: RoahmMythril
Video duration: 479 seconds Okay, so one more vid before I go on break, it's April 1st, and that means time for another collection of my various recording fails throughout the various projects of 2011, as well as early 2012. Features are some outtakes from Megaman Network Transmission, Nezumiman, Silent Hill 3, Castlevania : Aria of Sorrow, and Megaman Battle Network 3. Who says things always have to be perfect? |
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Let's Play Megaman Battle Network 3 - Day 15 Pt 6 - Is This the End? Posted by: RoahmMythril
Video duration: 1178 seconds Welp, strap in, because this ending is loooooooong... But with that, we've reached the end of the main story of Megaman Battle Network 3! I will be doing the post-game material for the game, but we'll get to that next time! |
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Let's Play Megaman Battle Network 3 - Day 15 Pt 4 - Blooming Fire Drill Posted by: RoahmMythril
Video duration: 1023 seconds As we delve deeper into the third security network, which just torched our official, we meet.... PlantMan? Well, FlameMan's there too, but still... And even then, we're not done, as one last security system manned by DrillMan looms in our path. But with that done, our way is finally clear to the final battle! |
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Let's Play Megaman Battle Network 3 - Day 15 Pt 3 - Desert Oasis Posted by: RoahmMythril
Video duration: 993 seconds So here's a weird one. We're pretty solidly led to believe BubbleMan's the one in charge in this system. And in fact, we do fight him... yet it's actually DesertMan that's fully in charge of this system? How exactly does that work? Regardless, two more down, and we're off to the next one, which just set Chaud on fire. Gee, I wonder what that could mean? |
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Let's Play Megaman Battle Network 3 - Day 14 Pt 4 - For Those Keeping Score, I Hate DrillMan.EXE Posted by: RoahmMythril
Video duration: 693 seconds Well, we had to recruit him eventually. I'm at least a bit more prepared in this one, but any way you slice it, DrillMan.EXE is still probably the most annoying Navi battle in the series. At least he is to me. The wonky hitbox, the constant shielding, spamming a move that leaves him off the screen entirely... yeah. I do not like this guy very much. Cool design, but annoying fight. Grr. |
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Let's Play Megaman Battle Network 3 - Day 14 Pt 3 - ZOOOOOOOOOOOOOOOOOOOOOOOO!!! Posted by: RoahmMythril
Video duration: 627 seconds Well there's a title only my friends who played Phantasy Star Online with me will get. But yeah, time to go back to the Zoo Network again. They really like this place it seems. And they'll make you visit every part of it! Again! I forget if they make you do it anymore... |
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Let's Play Megaman Battle Network 3 - Day 14 Pt 2 - Prescription Aspirin? Posted by: RoahmMythril
Video duration: 849 seconds With Dad missing, it's up to us to track him down. Fortunately it's not too hard to find the old workhorse. And thus, we learn even more about Alpha and how it's connected to us. We also get to utilize the power of money, thanks to Yai. Must be nice to be able to just instantly snap your fingers and bang, things happen, eh? |
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Let's Play Megaman Battle Network 3 - Day 14 Pt 1 - Never Automate Your Tanks Posted by: RoahmMythril
Video duration: 722 seconds As our martial law morning commences, it appears the army has indeed marched into ACDC. Or at the very least their automated tanks have. You know, tanks connected to the net... when we're worried about a terrorist that likes to cause net-based mayhem... Great plan there... |
















